Embrace Packages

Embrace Packages were created by one of our awesome CHB players as a part one of his Chronicles, and the idea has been adopted as one of the homebrew items our player group uses collectively in our stories.

For CHB, each Player Character receives a package of experience and dots to add to their player a character sheet. The items received are tailored to the character to reflect gifts associated as a result of having been Embraced by their respective sire while reflecting the length of in-universe time the player character has existed prior to the main game.

Embrace Package Format:


 * 1) Experience = 1 XP per year existing in the setting prior to in-universe start, plus any additional XP awarded by the ST or earned through any applicable activities as listed on the Experience page.
 * 2) Blood Potency = New character's BP at time of Embrace (a result of their sire's potency).*
 * 3) Attributes = 1 dot of either the character's (Caitiff) or their sire's strongest attribute, plus 1 dot of either of the character's favored clan attributes.
 * 4) Skills = 1 dot of either the character's (Caitiff) or their sire's strongest skill.
 * 5) Disciplines = 1 dot of their sire's strongest in-clan discipline or 1 dot of a discipline unique to the character due to backstory.
 * 6) Merits = Free dots of specific merits awarded as a result of a character's Embrace or backstory. The total is 6 free dots for older PCs and 3 for the Player group's main, fledgling characters at Chronicle start.
 * 7) Flaws = Depending on the context of a character's Embrace or backstory, some player characters may receive specific flaw dots, and if so, will additionally receive complimentary, character-specific merit dots equal to the dots of the flaw as assigned by the Storyteller.

Source: Homebrew & House Rules