Blood Sorcery

Blood Sorcery is the term for various schools of blood magic developed by Kindred to further the feats possible with vitae. Its origins lay at the feet of the hated Tremere clan, who sought to regain what was lost to them when each was Embraced. It is sensual, spiritual, and utterly arcane in all of its myriad forms - exactly the opposite of Blood Alchemy. A blood sorcery communes with the primordial forces of life and death on the material plane, in whatever form they can name, to enact the sorcerer's will upon the world.

If one wishes to become a blood sorcery, they must seek out a teacher, as the ability is not innate as is often the case with Disciplines. Additionally, the cost to invest in sorcery paths is more expensive than disciplines. There is ample room to homebrew merits related to sorcery casting.

Mechanics:


 * Blood Sorcery Rolls = Charisma + BP
 * Standard Difficulty for Blood Sorcery Rolls = 8
 * Rites are instant cast sorcery spells.
 * Rituals are extended action spells.

Source: House Rules, CoD & WoD.