Weapons

Depending on the make and quality of a weapon, they may provide positive modifiers to damage calculation on successful attacks made with them as noted in the below charts. Weapons fall into two categories: Melee or Ranged.

Melee Weapons
Melee Weapons are generally hand-held tools that do not require munitions. However, hand held weapons can be thrown, at which point they are considered projectiles. The type of damage they deal may vary depending on the style of weapon and/or the type of attack made with them. The below chart gives a general basis for the most common types of melee weapons, but specific weapons styles or materials may improve the base damage modifier.

Ranged Weapons
Ranged Weapons are munitions based or something which is regularly mean to be thrown, like a boomerang or spear. However, some typically thrown weapons may be somewhat versatile in that they can be used like a club or slashing instrument in close combat. The below chart gives a general basis for the most common types of ranged weapons, but specific weapons styles or materials may improve the base damage modifier.


 * All guns and crossbows deal lethal damage to mortals and bashing to Kindred unless targeting the head.
 * Crossbows can be used to stake Kindred.
 * Reload is measured in turns with the assumption that the user is loading with clips (excepting crossbows and revolvers).
 * Range is measured in yards.
 * The listed number is the "short range."
 * Maximum or "long range" is double the short range, and shots taken at those distances are rolled a difficulty 8.
 * Thrown objects may suffer modifiers on range or difficulty* due to weight, material, or shape.
 * Rate is the max rounds or three-round-bursts a gun can fire in a turn, which doesn't apply fully automatic or spray attacks.
 * The +1 in the Clip column means one round can be held in the chamber.
 * Fire options:
 * R = Up to rate
 * 3RB = three-round-burst
 * Auto = Automatic Fire
 * S = Can be used for spray shots known as "strafing." (Think crazy person with an AR on their hip firing wildly across a room.)

Sources: VtM and House Rules; Base damage modifier for ranged weapons taken from VtR 2.0.