Willpower

Willpower (WP) is, in game terms, a measure of how strong willed a character is. It is used to ensure at least some success on dice rolls and to fuel certain abilities. It may also be used in resisting others' attempts to influence a character. CHB House Rules calculate a character's total Willpower rating is equal to the total of their Composure and Resolve attributes. Spending a "point" of Willpower does not deplete the dots of the rating, meaning that Willpower is a resource pool from which a Player Character (and NPCs for the sake of abilities and resistance) can draw.

For example, if a character has two dots in Composure and three dots in Resolve, their total Willpower rating = 2 + 3 = 5.

Earning Back Spent Willpower Points

 * 1) Players will automatically earn back 1 spent Willpower point at the start of every Chronicle Game.
 * 2) Players can earn back spent WP points by taking action to pursue the completion of a long-term (multi-session) aspiration. Note that completed long-term aspirations earn Experience points instead.
 * 3) Players may petition the Storyteller to replenish spent Willpower points as reward for having roleplayed their character's Nature/Demeanor (Vice/Virtue, etc.) or an existing, unresolved Condition such as Vitae Addiction, etc. Note that resolved conditions earn Experience instead. The Storyteller may also award Willpower for such performance unprompted, if examples of a Player doing so are not called out in post-game.
 * 4) Players can earn back one spent Willpower point from Roleplay nominations made in post-game roundtables. If a Player receives a Roleplay nomination but is at full Willpower, they will instead receive a free Bestial Insight roll.

Spending Willpower Points

 * 1) Players can spend more than one Willpower point per roll and/or scene.
 * 2) * If a player spends WP to activate an ability, they can still spend a second WP point any applicable roll for the ability, but no more than two WP points can be spent per roll.
 * 3) * Players can spend as many points of WP as they need/want in any given scene until they run out.
 * 4) Spend Willpower to activate powers as dictated by the rules of any given power/ability such as Disciplines, Blood Sympathy, etc.
 * 5) Spending a point of WP on a roll will guarantee at least one success on the roll.
 * 6) Willpower still applies if re-rolling with Super Dice.

Source: Masquerade & House Rules